Can we still play with people from other servers? You will find answers to your questions in this article! However, in Guildwars 2, the map instances are created on a virtual server that is shared by all worlds.
Players choose an original server when they connect to the game for the first time. This determines the server you will represent in World against World. All your characters will be linked to this original server. The region corresponds to the location of the data center that will collect information related to your account.
This has nothing to do directly with your geographical location. Players from North America cannot play with players from Europe. Unlike most MMOs, all players in the same region can play together. When a player enters a zone, he is placed on the same map as any other player in the same region until the map is considered full in which case a new map will be created.
First, we ask you to choose a Home Server. This Home Server determines which side you play for in our World vs. World combat as well as which bonuses from World vs. World are available to you. Another difference is that our guilds exist across servers. So this concept of a home world is very important for Guild Wars 2 players.
A player may transfer from their home world to a new home world for a fee. This fee exists because we want players to make transferring to a new home world a very serious thing and not something that players do on a whim. Once a player pays to transfer, there's a seven-day period during which they cannot transfer again. A player may also choose to play on any server where they have a friend as a guest.
And once there is a room on the main server you just ask if the player wants to transfer. This might be tricky if the game is not prepared for temporary transfers. But the benefits are huge. You can handle any event. You can keep the server population almost full without issues. And no one would wait 4 hours to play at any point in time. You really think people are going to play on a server without territory control… factions… the benefits and discounts? Not going to work… And why would a company that holds a territory in a server do a server transfer?
Put a limit on the characters that can register to a server. When the servers get less populated open it up again, when the servers get to busy close it for that server. This automatic systems exist already in a lot of games just like you cannot make a character on a specific busy server at peakhour.
Do a one time character server transfer if people want it to go to less populated server so it spreads out more. Maybe make the possibility that you are able to do it once every 3 or 6 months… because of playing with friends… but they better get all on the same server when they can transfer.
Increase the player capicity with a small percentage. The profit on this is small, but there is a profit. If the servers can handle it, make it instead of Making it or bigger is not possible and ruins the game.
PVP flagged up in a overpopulated world… also less fun then how it is now for the most players. Because it beats not playing at all. Something that happens in situation like current one and will happen during events when people that went away come back to play. In a week our two you will be able to play with your daughter on the same server. Amazon will introduce free character transfer around servers shortly.
Side note, I will move my char away from my existing server also - right now waiting as the If only Amazon benefitted from the experience of almost every mmo launch in history. I love the game as a whole, but their server model is just extremely old-fashioned. I expected better of them. If you really want to play with her, create another character or just wait. Obviously you paid a game and want to play now, but you have to make a choice with the actual state. I would, but she wants to be in our company and stuff too.
Work arounds, but seems like such a stupid concept.
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