Dixit how many cards




















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To win, be the first to 30 points, or the person with the most points when the deck runs out. Dixit comes with 84 unique cards, each with wonderful, vivid and sometimes quite surreal artwork on them. They will pick one of their cards and describe it in a sentence. This can be as wild, bland, creative or imaginative as they please. Then everyone will discreetly pick a card from their hand that they think best matches that sentence.

All cards are shuffled and revealed face-up. Then players have to secretly vote using tokens which are simultaneously flipped on which card they think belongs to the Storyteller. If only some people guessed correctly, then they and the Storyteller score three points. If others pick your own card when you are not the Storyteller, you alone score 1 point per vote for your card.

You are not allowed to vote for your own card! Therefore, it quickly becomes a case of the Storyteller having to balance proceedings. At the end of each turn, everyone receives a new card to their hand, and then the next player becomes the Storyteller.

In some ways, Dixit is less of a board game and more of a fun activity you can experience with friends or family. Libellud have done a great job with the cards themselves. Also, the interior of the box itself is the game board, which is sure to delight younger players! The whole table will be laughing in no time at all, especially when people guess the wrong cards for the most bizarre of reasons!

Everyone loves a good story. A fantastic tale captures everyone's imagination: it will paint a picture in your mind and make you experience every detail.

From the people you're with to the places you visit, a decent story will make you vividly hallucinate to the point where you're so engrossed, you don't even realise how time has flown. Dixit by Libellud is a game of stories. You choose a card and then say a phrase, song lyric or go whole hog and give it something special for players to link to the card you've chosen whilst also throwing their own into the ring!

Dixit is a very unique game. Libellud themselves describe it as an illustrated game of creative guesswork, and that hits it on the head quite nicely. This game is about being able to balance. Not literally of course. But balance what you say between the obvious and the obscure. Master making things believable with a hint of scepticism. You need to be able to be convincing but questionable. Clear but not clear? Anyway, you need to be able to play so that you're clear enough to have your card guessed, but not so clear that everyone can guess your card.

If you're too obvious, you'll not score, but too obscure to be got and you'll not score either! To kick off, all players draw six cards to have as their hand. Cards are kept secret! The game is then played in turns of players being the main player. The main player says a phrase, a lyric or says a short story and then chooses a card from their hand they think best links to or represents that phrase. All other players choose cards to fit what the main player has said in an attempt to trick others.

Players then try to identify which card was chosen by the main player by choosing tokens in secret corresponding to the cards. All players then reveal simultaneously. If everyone guesses correctly, or no one does, the main player gets nothing!

Everyone who guesses correct gets two points. You get no points for obviousness or obscurity. Should the main player only be caught by only some of the players, they get three points and everyone who fooled someone gets one point per player.

Anyone who was correct in this situation gets three as well. There is an art to this artistic game. Saying too much will give you lots to work with and open up a lot of interpretations but saying too little will make it too obvious.

We found that saying around words linked to a common phrase or saying worked best. If we played on inside jokes and repeated phrases from previous games, we had no hope of scoring. Sure, it was funny, but it didn't help us in our endeavour to win. Luckily, once you're over the comedy hidden within some cards you can begin to construct some fantastic links between cards.

But it's not always a sure-fire winner, even when you say the best phrase you can there's always a risk with Dixit that the saying you choose will fit someone else's card better. Sure, that's what you want to happen in some respect, interpretation is your greatest ally in this game, but when they play that sweet spot card and nail your phrase there is a moment of "Oh wow!

And there's never any bitterness amongst players from it, the game is too incredibly relaxed at least that's what we found, and we're tremendously competitive! The most prominent thing about Dixit is its artwork - no, surprisingly it's not the bunny rabbit meeple.

The art leaves little to be desired in terms of interpretation - it's a critic's worst nightmare! It's gorgeous, lucid, makes no sense and is exactly what you'd imagine a baby would dream about.

It's unique in every respect. There is always an element of 'what on Earth? The goal of the other players is to find which image is from the storyteller amongst the displayed ones. Each player secretly votes for the card that he believes belongs to the storyteller who doesn't vote. To do so, he places face down in front of him the voting token corresponding to the image he voted for.

Once everybody has voted, all the voting tokens are revealed and placed on their corresponding images. Each player draws cards into his hand until he has 6. The storyteller for the new turn is the player to the left of the current one and we keep going clockwise for the following turns.

If all the players have found the storyteller's image, or if none have found it, then the storyteller doesn't score any points and everyone else scores 2 points. Each player, except the storyteller, scores one point for each vote that was placed on his or her image. The players move their rabbits along the scoring track by the same number of spaces as points scored. Playing the Game Players review their cards, choose one, and attempt to think of a clue to describe it to other players. You want this clue to be slightly elusive, but not too elusive, and you will need to explain why you chose your hint after everyone votes.

Play proceeds left to that player for every turn after the first. The active player does not reveal their card, only the hint. Each player then looks at their own hand and selects a card that reminds them best of the hint that the active player gave and gives that card to the active player, face down. The active player then shuffles the new cards in with his own and places them in any order on the numbered score board being sure to include his chosen card and not to exceed the final sequential number of the voting tokens being used.

Once all votes have been cast then the active player reveals their true card, and then everyone reveals their votes. Each player is scored and then each player refills their hand back to what they were originally dealt.



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